Star Fox 2 is an unreleased video game for the Super Nintendo Entertainment System. It was to be the second of the Star Fox series and the direct sequel to Star Fox.
Both Argonaut Games and Nintendo developed the game, with Nintendo planning to publish it.
The Japanese version was completely finished except for minor debugging tools that weren't yet removed.
Subsequently, there was an IPS patch released that would turn this into a near perfect English translation.

Star Fox 2 continues the battle against Emperor Andross who seeks to conquer the Lylat system, with the Star Fox team assembled once again to defeat him.
The game introduces a new semi-real time game play system, featuring new ship types and two new Star Fox team members.
It also features a more advanced 3d game engine thanks to a new improved version of the Super FX chip.
Many see Star Fox Command as a spiritual successor, borrowing several of its innovative elements.


The game was never released due to the impending release of the Nintendo 64 and the desire to use the most advanced system available for a new Star Fox game.
A demo of SF2 was shown at the 1995 E3 (Electronic Entertainment Expo) along with the Virtual Boy.
Nintendo chose to can this, and go fourth with the release of the VB. Perhaps not the best decision in Nintendo's long history!



Finished product

Finished product


Internal modification


Internal modification


Box by
i2a2n2


Internal modification

Stunt Race FX PCB (f)


Stunt Race FX PCB (b)

 
 























 
GAME INFORMATION:

Game Title: Starfox 2
Developers: Nintendo & Argonaut Games
Designers: Katsuya Eguchi, Yoichi Yamada
Platform: SNES
Release:
Cancelled! (1995)
Genre: 3D shooter
Modes: Single player, multiplayer
Rating(s) ESRB: E[1]
StarFox 2 programmer Dylan Cuthbert shares the reasons for its cancellation:
"StarFox 2 was fully completed. I was the lead programmer and whilst Giles made Stunt Race FX, myself and the rest of the original Starfox team (ie. Nintendo's artists and designers) expanded Starfox into a full 3D shooting game. The reason for non-release was the then impending Nintendo 64 which of course was intended to be released a lot sooner than it actually was. Miyamoto-san decided he wanted to have a clean break between 3D games on the SNES and 3D games on the new superior 64-bit system. In retrospect, he could have released Star Fox 2 and there would have been over a year and a half before the N64 came out. But hindsight is always 20/20."
- The interview can be found in it's entirety
here
 
 

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